AI Insights · Timothy · January 2023
Top 5 Wuxia Games Performance in Romania: Q4 2022
Discover the performance of the top 5 Wuxia games in Romania during Q4 2022, with insights on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Wuxia games on a unified platform in Romania showcased varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Immortal Taoists-idle Games saw its weekly revenue start at approximately $1.8K at the end of September, declining to $294 in mid-October. Revenue fluctuated slightly for the rest of the quarter, ending at $402 in the last week of December. Weekly downloads for the game started at 199, dropping to a low of 77 in mid-November, and closing the quarter at 110. The game's active users began at 970, peaking at 1K in early October, and then gradually declined to 785 by the end of December.
Perfect World Mobile had a weekly revenue of $1K in late September, with a low of $430 in late November, and ended the quarter at $779. Weekly downloads were minimal, peaking at 59 at the end of October and dropping to zero in early December, with a slight increase to 17 in the last week. Active users for the game started at 107, reaching a high of 178 in early November, and then declined to 74 by the end of December.
Taichi Panda demonstrated modest revenue, starting at $101 at the end of September, experiencing a peak of $185 in mid-November, and ending the quarter at $51. The game's downloads were minimal throughout the quarter, with a maximum of 7 in late September and a few instances of zero downloads.
Yong Heroes experienced fluctuating revenue, starting at $679 at the end of September, peaking at $885 in late October, and closing the quarter at $752. Weekly downloads were negligible, with only a single instance of 28 downloads at the end of October. Active users for Yong Heroes began at 98, with a gradual decline to 50 by the end of December.
Fate of the Empress showed minimal revenue, starting at $30 at the end of September, with a low of $5 in mid-November, and ending the quarter at $54. Downloads were sparse, with only a few instances of single-digit downloads throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.